Just four years ago, the all-electric motorsport racing championship launched off in Beijing for the first of many years to follow. This year, electric vehicles are being put to the test with the launch of another all-electric motorsport competition: Extreme E, designed to bring electric cars off the road as well as on.
Finally, the series disclosed the location of their final round: the Kali Gandaki valley, nestled deep in the Himalayan mountains of Nepal. This particular site happens to be home to the deepest gorge in the world – a tempting fruit. Be that as it may, the cars will still be racing at 2,750 meters above sea level.
The habitat will certainly pose its challenges to the drivers, none of whom have been announced yet. It will feature deep grooves, strewn rocks and other obstacles, coarse gravel, and it will criss-cross the Gandaki river – a major tributary for the famous Ganges river. How the electric off-roaders will fare against traditional off-roaders, is yet to be determined!
No motorsport has ever taken place in the Himalayas before, which are more famous for their awe-inspiring heights and rich spirituality. But the event is being planned with the design of showcasing some of incredible and lesser-known places around the world, whose environments deserve protecting.
Extreme E’s founder and CEO Alejandro Agag said: “We will leave a positive legacy behind, working with the government and authorities that will help locals here and provide solutions for the region to make it more sustainable. This is a big step with big meaning – not only for the race, but in everything we will leave in place for the communities here.”
Nepal has been ranked by the UN as the fourth most vulnerable country in the world to the oncoming effects of climate change – mainly due to the monumental number of glaciers in the mountain range.
So far, the other announced locations for Extreme E include Kangerlussuaq in Greenland, the Amazon Rainforest in Brazil, and a desert round in Saudi Arabia. The first season is dated for February 2021.
30+ Gamers Share Funny Photos About Gaming On The Internet
Ah, video games: once treated like a waste of time by many adults, now they are enjoyed by adults just as much as they are kids, if not more so. The gamer community is a diverse one, with niches, jokes, fears and experiences no one else can share with them. Being such a community, there are of course inside jokes and memes that only gamers would get, even if they are predominantly patrons of certain genres. We’ve gone out of our way to find some of the most amusing and relatable memes, jokes and photos about gaming and gamers, and we’ve compiled all of them into this list right here.
If Memory Serves
Games, like most technology, advances more quickly than one often realizes. And when you’re a kid, you don’t really pay attention to what level the graphics are at: your favorite games as a child have a magical quality to them that elevates their existence in the realm of nostalgia.
But when that nostalgia turns into a desire to go back and play an old game, an older, more experienced gamer from the future is often shocked at how bad the graphics in the past actually were compared to today’s standard. Doesn’t make us love them any less!
Waiting for the Right Moment
If you’re an FPS gamer, there’s a universal experience you can relate to that all FPS gamers have: if you reload your weapon, you just know that’s the moment an enemy is going to show up to get you. Every single time. You’ll avoid reloading for five minutes with no enemies.
Then, when you finally cave in, telling yourself that a two second reload animation couldn’t cost you anything, a dozen bad guys pop out of the woodwork. It’s one of those “think it and it shall appear” type things that happens every single time. Or seems to, at any rate.
The old generation will always be mocked by the even older generation for thinking the are as old. The meme below is a perfect example: Minecraft is actually pretty old at this point, but the older gamers will still treat such players as kids who don’t really know what old school is.
It’s the circle of gaming: everyone thinks they are “old-school” compared to the next generation. That’s just the way it is. Then again, we suppose you could just consider “old-school” to be a relative term, subjective to one’s own age.
Just to Be Safe
When games have manual saves only, (or autosaves that are infrequent and unreliable) it’s up to the player to save their progress at their own discretion. But because gamers are also pretty paranoid, there’s a certain process that always takes place…
Did I save? I know I literally just did, but what if I didn’t? What if the save didn’t actually work? Better save again, in the exact same slot, just to be absolutely sure! We can’t really blame gamers for doing this, because losing progress is always immensely painful!
Work in Progress
In the old days, it was simple: pop a disk or a cartridge into your console of choice and you could play a game right away. These days, even if you have a disk, you still have to download dozens of gigabytes of data to play your game.
And of course, that tends to require a fair deal of internet connection and time, which can both be ruined by someone else using your WiFi. We all know the pain of a slow download because your network is being stretched a little too thin.
How Does That Work?
This meme may be specific to Mario, but we’ve all felt it no matter what games we play: your character can survive explosions, fire, lightning, falling from great heights, direct hits from swords, hammers, and who knows what else, but when they dip a toe in water, they immediately crumble.
These days, video game characters tend to have less arbitrary weaknesses, but even ignoring that, there’s just a ton of video game scenarios where your hero survives some crazy stuff, but is defeated by a seemingly harmless or laughable alternative.
Suffering From Success
Loading times for video games are getting shorter and shorter all the time. In the past, long loading screens were often used to give the player tips on how to play the game, some of which were obvious, but many of which were useful.
These days, many games load so fast you don’t even have time to read those tips, which, while a good thing as far as the speed of the game is concerned, is actually kind of counterintuitive when you think about it. Guess they should put those tips elsewhere.
If you’ve played even one fighting game, you probably get this joke. Everyone knows that the only way to mark a “hidden” character is to turn them into a silhouette, much like this house. It’s just standard procedure, a tried and true tactic from game developers across the years.
Now, can we get a joke about how bosses in a fighting game are much harder when you fight them than they are useful when you finally unlock them? Don’t worry, we might fit such a meme into this article at some point. Fingers crossed.
Take a Detour
Nothing says “video game logic” like completely arbitrary obstructions that stop you from going somewhere. Wooden doors stop you from progressing even when you have explosives or an axe. Logs on a road stop you from going further even though you could go around them.
It’s not as bad as invisible walls that just block you off from things, but still, we’d prefer if game developers could come up with more interesting ways for players to be stopped if there are places they shouldn’t be going. At least make it believable.
Spoiled for Choice
In the old days, people played the same game for very long amounts of time, primarily because you just didn’t have as many options. But these days, there are so many video games coming out so often, that you could pick a new one up every day and probably never run out.
This leads to a problem many gamers have: too many games, not enough time. Then you have a bunch of games you just never beat, and you keep telling yourself you’ll come back to them at some point, but you never really do. It’s a cycle, honestly.
Just Pause It
It’s an absolute constant: mom’s just don’t understand the concept of multiplayer games. They always ask you to pause it, no matter what. You try to explain to them that you can’t pause it, just like you can’t pause a sports game, but understanding is always lacking.
You can explain it that way, some other way, just about any way really: no matter what you do, it will never actually work. So any time dinner is ready, you just have to suffer through the same song and dance that’s happened a thousand times.
Not a Complete Package
In a bygone era you may remember, downloadable content, or DLC, didn’t really exist. When you bought a game, you got the whole game. Nothing was missing, and most of the time, nothing would be added later. It’s a little different these days: DLC is everywhere.
This isn’t to say that all DLC is bad or games can’t have microtransactions, but we all know how EA used to be regarding microtransactions and their games. Battlefront 2 launch, anyone? EA has gotten significantly better, but that stuff still happened.
Did I Forget Something?
We had a meme about downloads already, but technically this one is touching on a different relatable aspect of downloads. If you’re a PC gamer, you know a thing or two about pop-ups. Some pop-ups are important, but those important ones, if you miss them…
May cause you to miss your download. And if you went to sleep or out to eat or something to pass the time, you would probably be pretty upset to find that you missed that pop-up and that your download didn’t start at all. How frustrating is that?
I Didn’t Mean It!
If you’ve played an RPG where you are allowed to pick what you say from a variety of options, then you know there are usually good things and bad things to say, based on how you are playing your character. But there are some NPCs you just can’t be mean to.
Unless of course, you accidentally click the wrong dialogue option, and your character says something that hurts the feelings of a bunch of pixels and some code. But gosh darn it, those pixels and codes are your friends and you had better load an earlier save to fix it!
We’ve Been Bamboozled
Here comes another meme related to updates, downloads, and how big things just happen to be these days. Like we said before, games in the past were a complete package when you bought them, but that included bugs and glitches too. Nowadays, updates fix such problems.
But they are rarely announced ahead of time, so there are many instances in which a gamer comes home, ready to play their favorite game, only to find that there’s a big download in the way that they have to wait through. Hopefully they have fast internet.
Patience Wearing Thin
Your character will die in video games sometimes. No matter how good you are, that’s unavoidable. When it happens once or twice, you usually manage to take this reality with some degree of grace. After half a dozen instances of demise, not so much.
We lose a lot of patience after our character dies so many times, and we feel a lot more restless and eager to get back out there, sometimes just to die all over again. Sounds a lot like Dark Souls, doesn’t it? We all know the feeling.
But What if I Need It?
Hoarding is something that a lot of us do in games. We get items that have uses, and we tell ourselves that we shouldn’t use it because it may be needed for later. But then, later never comes. We go through the whole game saving useful items, for them to never be used.
Pretty much every RPG fan can attest to this, because that’s where it happens the most. Then again, if you didn’t have to use the item to survive or win, then you didn’t really need it at the time, right? Better save it for when you really need it.
Nice to See You, Too
You don’t even have to be a gamer to find this meme relatable. Most everyone has heard from their parents or family, at least once, the line of “well look who showed up” or some variant of it. Maybe it’s “look who finally remember we exist” or something like that.
Either way, it’s always annoying to have your family, extended or otherwise, berate you even such a passive manner for the nature of your hobby. That’s why it’s something every gamer can relate to, it’s just that we wish it wasn’t so relatable in the first place.
A Breath of Fresh Air
We’re not saying gamers don’t appreciate the natural beauty of the world, but let’s be honest: nine times out of ten, the weather outside has no bearing on whether or not we are going to play video games. Rain? Sunshine? Tornado? All irrelevant.
OK, so it’s not like gamers would really ignore life-threatening weather to enjoy their hobby, but when it is nice out, chances are we’ll usually just crack open a window and call it a day. Really get that circulation going while playing.
It’s A-Me, Player Two
These days, splitscreen and couch co-op isn’t all that big. Most cooperative games are meant to be played online. But before all that, two people sitting on a couch, playing on one TV with two controllers, was the norm. Of course, if you were always player two, the experience was a little different.
Sure, everyone today knows Luigi’s name, but back when Super Mario Bros. first hit the scene and player two had to control a seemingly green color-swapped version of Mario, nobody knew who he was. Such was the pain of being player two.
Old but Gold
We kind of touched on this before, but here we go again: most of us older gamers just really don’t remember how… lackluster graphics were in the past. Sure, they were good for their time and should be judged by the capability of their era, but still.
It’s funny to go back and look at old games that were so vibrant and beautiful in our childhood and see that our imagination was actually doing most of the work. Then again, Squall’s pixels are pretty handsome… if you look at them from far enough away.
It Gets Tedious, Alright?
In the past, there were games that were almost entirely stealth-based. Stealth was your only option, literally. These days, stealth games tend to have an action alternative you can subscribe to if all that sneaking around gets tedious. And it usually does.
That’s why many gamers end a stealth-based game forgoing stealth altogether, instead choosing to charge in guns blazing (or swords swinging) because ultimately, that gets the job done faster, and it generally ends up being more fun.
Very Unwise, Brigands
Skyrim may be old news at this point, but the joke in this meme is not: whenever you play RPGs, it always seems really odd how confident random thugs are in defeating you, particularly when you have huge power armor and a laser cannon, or you just, you know, defeated a dragon.
But no, low level random dudes with leather armor and sticks will always believe they can win, no matter what incredible feat they have seen you do not ten seconds ago. We guess it would make for a boring game if everyone just ran away from you.
If you aren’t a PC gamer, this image may not mean anything to you, but then again, you probably get it anyway. When it comes to keyboards, there are two types of people: the ones that use WASD to move, and the ones who use the arrow keys.
We don’t actually think the two groups come into conflict that often over their personal keyboard choices, but it’s still funny to think about regardless. It’s one of those silly things gamers might disagree on if they were asked about it.
No Such Thing as Prepared
When a game has both a single player and multiplayer mode, not everyone actually cares about the single player. But a lot of gamers like to use the single player as a means of of practicing for multiplayer, rather than jumping right into it.
But anyone who thinks that the single player truly prepares you for the mayhem of multiplayer is wrong. Sure, it teaches you the controls and the mechanics, but at the end of the day, the tactics and strategies of multiplayer never line up.
Wildly Varying Variables
Whether or not you play Halo, every gamer can get this joke. It’s similar to the gaming character weakness conundrum: how is it that a gaming character can do one ridiculous feat, but not some much smaller, much more believable feat?
You have characters who can fly but not jump very high, characters who can survive bullets but will die if they touch water, and of course, characters that can flip tanks that weigh 66 tons but not control the recoil of a handgun. Games are wild.
The World’s Largest Conflict
Gamers have a lot of differing opinions, but there’s one thing they’ll fight tooth and nail over on any given day. It is, of course, their preferred console. Gamers can come together on the titles they love, but they’ll always fight over PlayStation or Xbox.
We’d say that the PC gamers are in there somewhere, but they usually consider themselves to be above the squabble, since PC can generally do everything consoles can do and better. Short of exclusive titles, there’s little that they lack.
This meme may be old, but what it represents is not. With games being bigger and bigger these days, having enough space to actually hold all of them is a real problem faced by many gamers. Sometimes, you just have to delete an old one to make room for a new one.
The good news is that we can easily redownload any games we delete these days, so it’s not like they are lost forever if you have to delete one for some extra space. All losses are temporary, now that we have the Cloud and all.
Who to Blame
In recent years, gamers have become intimately familiar with the fact that many games are released before they are really ready. However, the ones to blame for this are not the game developers or the customer service guys: they don’t get to choose when a game is released.
No, it’s the publisher who is to blame. They choose when a game is released, and they often choose to release them before they are actually completed and ready to go. Us gamers should just remember who is really responsible for most bad game releases.
Stage Music Stereotypes
C’mon, you know what we mean: every biome in every game has the same type of music. Desert levels across all games sound similar. So do ice stages, aquatic stages, volcanic areas… there’s just some weird unspoken genre of music that applies specifically to these biomes across all games.
Of course that’s a bit of an exaggeration, but you can’t tell us that there isn’t an uncanny similarity in stage music between a very large number of games. It’s just the way it is, which is exactly why a meme like this one can exist.
Right Now? Really?
Gamers who don’t live alone are all too familiar with this situation: for some reason, the only time anyone wants to talk to you is when you are actually trying to pay attention to your game. Usually during a very important cutscene, instead of any other time.
It’s uncanny how often this happens, which is probably why so many gamers can relate to it. We imagine the people who talk during cutscenes are the same people that like to talk during the important parts of a movie. Shame on all of them.
You Dare Command Me?
A lot of things don’t make sense about Pokémon. A lot of those nonsensical things are game mechanics interfering with the lore and the universe. For instance, why do you have to have a certain number of badges for Pokémon of certain levels to listen to you?
Like, why does Charizard care how many gym leaders you’ve beaten? Does he only respect you for beating other humans in a contest with a bunch of rules? Imagine if you could only tame a wild animal if you had defeated a certain number of people in a duel.
Totally Worth It, Right?
A great many games have progressions systems these days. The more you play, the more you unlock, from gear to feats to cosmetics. But some games (We all know who they are) have “prestige” systems, where you reach the maximum level, then reset to get fancy things like outfits or skins and whatnot.
Such unlocks almost never have any effect on gameplay, and unlocking all the stuff you had all over again is objectively a pain. And yet, so many of us do it anyway. After all, it’s called prestige for a reason: it’s a sign of your dedication!
Starting From the Bottom
Even if you haven’t played an MMO, if you play any game with levels, you know the travails of being level one. You’re weak, are forced to do silly quests that involve chopping wood or hunting small harmless animals, and somehow you can lose to a crab in melee even with a club.
MMOs tend to have it the worst though, as levels arbitrarily restrict how effective you can be as a player. Your level one sword just won’t hurt like a level thirty one, and thus, you too could find yourself locked in combat with small animals much longer than is reasonable.
You React, but Does the Game?
Curse you, ping! Such sentiments, usually filled with a lot of expletives, are well known to many gamers. Your ping goes up too much, and your character reacts to your inputs precious milliseconds (or entire seconds!) after you made them.
Usually, this results in you losing, or suffering damage, or teleporting around the map or walking into a wall for several seconds. Truly, nothing is more infuriating than losing a game primarily because of a bad internet connection and high ping.